The Director will work on active exhibit development
projects, including content development, prototyping and evaluation with
visitors, and will manage the STEAM Team, which is responsible for new program
development and daily exhibit operations and programs in 6 exhibit zones. The
Director will be the content lead of a planned 3,000 sq. ft. combined Science
and Art/Maker space. The STEAM team conducts a broad array of programming,
including Boston’s annual Mini-Maker Faire, our TechKitchen programming that brings local innovation companies and
makers to the museum, regular contemporary art installations in the Art
Gallery, and a robust Artist in Residence program. In all our programs and
exhibits we seek to make the museum accessible and relevant to all families in
our diverse Boston community.
The Director reports to
the Senior Vice President, Exhibits and Programs and will have the following as
essential job functions:
Supervise and mentor members of the STEAM Team (currently 5
staff), as well as coordinate the training of floor staff in STEAM interpretation/programs.
The STEAM team is tasked with the daily operation of the STEAM exhibit zones.
This includes ensuring exhibits are operating correctly, recommending exhibit
upgrades or remediation, and observing and evaluating to ensure new and ongoing
programs are creative, engaging, and well-facilitated.
Provide a hands-on leadership role in exhibit development,
bringing expertise in content and STEAM pedagogy, and leading component
development and prototyping. Work with in-house evaluator on formative
evaluation with visitors. The Director will lead content development for
exhibit teams working on a new combined Science and Art/Maker space, a future Construction Zonerenovation, and other
Build and develop our TechKitchen
program, which leverages an array of exciting partnerships with companies
in Boston’s growing Innovation District, surrounding the museum.
Help develop our museum-wide STEAM strategy, looking at STEAM from
birth though age 10, and inspire staff (as well as visitors) to explore the
possibilities; pushing the limits of what can be done with STEAM programs
across age groups.
Participate as a senior member of the Program and Exhibits
department, reporting to the SVP of Programs and Exhibits, and working collaboratively
with others in the department and throughout the Museum.
Manage team budgets including operating and salary lines, grants
and targeted funds. Provide content for grant proposals as needed.
Work on external consulting projects as needed, and consult
internally with other teams in areas of expertise.
Knowledge and Skill Set Requirements:
We are looking for an exhibit and program
developer who has experience with many stages of the development process, and a
wide skill-set including:
A creative, innovative, hands-on approach
to STEAM in museum programming and exhibits, and passion for making, inventing
and building. They will be a creative do-er, able to build working prototypes,
invent new programs, build collaborations, and make novel ideas work in the
museum environment. They will bring a demonstrated ability to develop networks
of companies, artists and makers.
A child-centered educational philosophy,
consistent with our emphasis on child-directed play and exploration, creativity
and discovery; someone who practices an iterative design process (including
prototyping, formative evaluation and revision based on visitor input), someone
who can inspire creativity in experienced as well as entry level staff, and
maintain focus to bring an idea from concept to reality.
Experience with program development for
young audiences, and strong knowledge of the STEAM education field.
Familiarity with developing and
implementing staff training, budget planning & management, community and
corporate partnerships, and universal design for programs and exhibits.
The successful candidate will have a
strong portfolio of hands-on experiences, exhibits and programs they have
developed, and demonstrated success in team supervision. They will need the
ability to oversee the process of taking an exhibit component from a vague idea
to a refined, tested and working part of an exhibition. Our exhibit development
process is team based, and projects require collaboration skills and
coordination with designers, fabricators and evaluators but also the capacity
to work independently to move an idea forward.
Experience with programming and exhibits
for young children and knowledge of current research and trends in STEAM
education. Simultaneously, the Director must consider the adult experience,
often translating sophisticated scientific and educational research into
exhibit experiences, and seek ways to help adults understand how their children
are learning. Experience with access and accessibility, community programs,
universal design and a willingness to include community members in the
development process is important.
Interactive, prototype-based development,
including building or assembling rough prototypes, (and/or working with
sub-contractors and fabricators to do so).
Experience with evaluation, including
working with the public on formative evaluation, and interactive improvement of
prototypes — whether for programs or exhibit components.
Ability to manage effectively in a complex
organization. Ability to lead a team, and communicate with designers,
fabricators and/or architects; ability to motivate and mentor a team.
Strong written communication abilities and
experience working on grant proposals.
Education and Experience Requirements:
Seven or more years exhibit and program development experience in a museum
setting or the equivalent, with 10 or more years of relevant experience
Advanced degree, or subject expertise,
in Education and/or STEM field required, with strong knowledge of STEM
education and experience with bridging art and science. Writing sample and